The Fish Eater

Capstone VR Project
OVERVIEW

The Fish Eater is a VR horror experience where audiences explore a house home to the leader of a cult while slowly unveiling the mysteries surrounding cult members. Built as a capstone project for my Udacity Nanodegree in VR development, this project is publicly available to play for SteamVR headsets.

ROLE & PROCESS

I was the sole developer on the project and thus was responsible for all production tasks, including C# Unity programming, environmental design, lighting, sound design, and publishing. Alongside constructing the projets narrative, I heavily studied other non-VR mediums to gain a better understanding of cinematic framing and guiding user emotion.

I studied cinematography and color theory, of which I used to separate each section of the game into specific hues that represented the growth of power for the player. Lighting techniques also played a large role in manipulating the mood of each hallway as users walk through the abandoned home.

I pulled influences from theater and set design to help in making the projects inanimate environment feel alive. Studying folly and sound design taught me how to add character to specific elements of the project, whether it be the spatial audio of the radio, creating and adding room tones, or mixing over 25 footstep sounds depending on the surfaces users walk on.

All these techniques and learning gave the project a more cinematic feel and gave me the confidence to be an auteur to the way specific aspects of the project were developed.